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Written by Administrator
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Tuesday, 27 November 2007 |
PrimoTechnology.com has a review with Adrian Ciszewski, the producer of the upcoming tropical-island themed zombie survival game 'Dead Island'. There are some good tidbits in there like this one regarding what you can use as weapons:
"PT: What kind of combat should we expect? Close-quarters melee style? A traditional first-person shooter system?
AC: Definitely close-quarters melee style. Ultra realistic combat system and innovative controls allow for very precise hit system making the combat sensational and realistic. Each pickable object may serve as a weapon. Obviously the size and dimensions of certain objects make them useful only as projectiles.
Finally we want to gain real-life conditions in the game where each object that could be used as a weapon actually can be. Being in such locations as a hotel kitchen or room, shop for divers or gas station, gives us an opportunity to find objects necessary to fight with the living dead. Every location will offer various range of weapons assortment. Weapons will break gradually, for example wooden objects will finally crack and iron will bend which will reduce their effectiveness. Firearms is a rare phenomenon on the island and access to them will be very limited due to, for example, small amount of ammo. That is why the player has to constantly look for objects that can be used as effective weapons. That element brings all the fun when playing."
They also talk about how the game is going to primarily be an open-ended style and have some RPG elements.. which makes me start thinking of this more like a zombie-survival version of Oblivion or similar games.. which could be pretty fun :]
Thanks Voodoo Extreme
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